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leeveel

§Studio · two years · four people · two cats

A small studio, on purpose.

leeveel is four people in two cities, building software for clients who don't want a software vendor. No account managers. No retainers. We answer the phone.

01Who we are

Four of us, plus two cats.

Nephele Ksince 2024

Nephele K

Frontend · design · marketing · Athens

Spends her days fighting the front-end framework on your behalf. Maintains the design system long past the point of joy. Writes the marketing copy because letting an LLM do it would feel worse than doing it herself.

John Psince 2024

John P

Full-Stack · sys-admin · Athens

Owns the boring half of the stack. Treats downtime like a personal insult. Ships fixes before anyone has finished explaining why the server is probably fine. Daily-drives Linux and will tell you about it.

Thanos Ksince 2024

Thanos K

Backend · cloud · security · Patras

Builds the backend, watches the cloud, and distrusts every open port on principle. Notices the WAF rule everyone else forgot. Has more personal projects on hold than any human alive.

Ria Psince 2024

Ria P

Data entry · QA · Athens

Turns messy inputs into usable data, which should really be considered a public service. Catches the typo everyone else skimmed past. Keeps the records cleaner than the systems deserve.

Eevee★ staff cat

Eevee

mewrale lead · Athens

Approves PRs by sitting on the keyboard during review. Strong opinions about lap availability. Has never missed a standup snack.

Leliana★ staff cat

Leliana

QAt · bug pawtrol · Athens

Catches the issues no one else does — usually mid-deploy, by walking across the laptop. Reports findings via the keyboard, one paw at a time.

02How we work

Four principles.
Plus the math.

We've changed our minds about most things over two years. These four have stuck.

  1. 01

    Few projects a quarter

    More than what we feel confident in and the work gets thin. We say no a lot.

  2. 02

    Fixed scope, fixed price

    No retainers. We keep our incentives pointed at shipping.

  3. 03

    In the open

    Friday notes every week — what shipped, what's stuck, what we changed our minds about.

  4. 04

    Less code

    Most decisions get made on paper. The boring tools hold up.

A typical engagement, scaled

Step 01

Conversation

~1 hr

Step 02

Sketches

2 wks

Step 03

Build

6–12 wks

Step 04

Hand-off

ongoing

§

03Our ideology

We believe a few things,
stubbornly.

Two years of arguing about software, condensed. We've changed our minds about a lot — these have stuck.

  1. i.

    Software is for the people who use it.

    Not for the people buying it. Not for the people writing about it. We design for the third user, on a Tuesday afternoon, when the meeting is hard.

  2. ii.

    Constraints make the work better.

    Few projects a quarter. Fixed price. Fixed end date. We tried it the other way and the work got thin.

  3. iii.

    Most decisions belong on paper.

    By the time we open an editor, the hard problems are solved. The boring tools are boring on purpose.

  4. iv.

    Nothing ships in private.

    Friday notes every week — what shipped, what's stuck, what we changed our minds about. The client never has to ask.

  5. v.

    Less code, almost always.

    The cheapest line of code is the one we do not write. The second cheapest line of code is the line of code we delete the week.

  6. vi.

    We answer our own emails.

    There is no account manager. The person you write to is the person who'll be on the project. Sometimes that's a slower reply. It's always a real one.

— signed, the four of us · Athens · Greecev · 2024
Pass · admission · 001VALID THRU JUN '26

One conversation, no proposal deck.

Sixty minutes on the phone. We bring questions. You bring the problem. By the end, both of us know if it's a fit — usually within the first ten.

FROMAthens · GreeceSEATRow 01 · AGATE[email protected]

Studio · admission

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Q2 · 2 of 3 spots open

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